Investigating the Reason for Increased Postural Instability in Virtual Reality for Persons with Balance Impairments
Investigating the Reason for Increased Postural Instability in Virtual Reality for Persons with Balance Impairments
复制标题
调查平衡障碍人士在虚拟现实中姿势不稳定性增加的原因
DOI:
10.1145/3281505.3281547
复制
发表时间:
2018
期刊:
影响因子:
--
通讯作者:
J. Quarles
中科院分区:
文献类型:
--
作者:
Sharif Mohammad Shahnewaz Ferdous;Tanvir Irfan Chowdhury;I. Arafat;J. Quarles
The objective of this study is to investigate how different visual components of Virtual Reality (VR), such as field of view, frame rate, and display resolution affect postural stability in VR. Although previous studies identified these visual components as some of the primary factors that differ significantly in VR from reality, the effect of each component on postural stability in VR is yet unknown. While most people experience postural instability in VR, it is worse for people with balance impairments (BIs). This is likely because they depend more on their visual cues to maintain postural stability. Therefore, we conducted a within-subject study with ten people with balance impairments due to Multiple Sclerosis (MS). In each condition, we varied one component and kept all other components fixed. Each participant explored the virtual environment (VE) in a controlled fashion to make sure that the effect of the visual components was consistent for all participants. Results from our study suggest that decreased field of view and frame rate have significant effects on postural stability, but the effect of display resolution is inconclusive. Therefore, VR systems targeting people with balance impairments should focus on improving field of view and frame rate rather than display resolution.