COVER STORYDesign fiction

COVER STORYDesign fiction
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封面故事设计小说

DOI:
10.1145/1516016.1516021
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发表时间:
2009
期刊:
Interactions
影响因子:
--
通讯作者:
Bruce Sterling
Bruce Sterling
中科院分区:
--
文献类型:
--
作者:
Bruce Sterling

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用户群真正想要的是身临其境的幻想。他们想要热情支持的亚文化,在那里他们可以安全地放弃他们残酷限制的现实生活角色,并扮演半永久性的装扮。科幻电影起到了作用,科幻电视也起到了作用。一旦大型多人在线角色扮演游戏(MMORPG)被发明,印刷基础设施的苛刻限制就被拆除了。然后用户群爆炸了。没有一个正常的人会一周读80个小时的科幻小说。但是对于忠实的玩家来说,花那么多时间在魔兽上是很常见的。这不应被误认为是“进步”。它甚至不是一个简单的过时问题。数字媒体比印刷媒体更加脆弱和偶然。我更愿意想象,在今天笨拙的、充满bug的MMORPG像Univac一样消亡很久之后,人们还会阅读HP Lovecraft--可能是终极的低俗杂志科幻作家。显然,纸浆基础设施限制了艺术家们的思考。他们戴着眼罩,他们看不见,因此无法超越。打字机限制了作家。杂志字数有限的作家。即使是作者和读者之间隐含的文化交易,也会对公众的思想、言论和理解产生限制。那些
What the user base genuinely wanted was immersive fantasies. They wanted warmly supportive subcultures in which they could safely abandon their cruelly limiting real-life roles, and play semi-permanent dress-up. Science fiction movies helped; science fiction television helped. Once massively multiplayer online role-playing games (MMORPGs) were invented, the harsh limits of the print infrastructure were demolished. Then the user-base exploded. No sane person reads science fiction novels for 80 hours a week. But it’s quite common for devoted players to spend that much time on Warcraft. This should not be mistaken for “progress.” It’s not even a simple matter of obsolescence. Digital media is much more frail and contingent than print media. I rather imagine that people will be reading HP Lovecraft—likely the ultimate pulp-magazine science fiction writer—long after today’s clumsy, bug-ridden MMORPGs are as dead as the Univac.What truly interests me here is the limits of the imaginable. Clearly, the pulp infrastructure limited what its artists were able to think about. They wore blinders that they could not see and therefore could not transcend. The typewriter limited writers. Magazine word counts limited writers. Even the implicit cultural bargain between author and reader introduced constraints on what could be thought, said, and understood in public. Those