3D Visualisations Should Not be Displayed Alone - Encouraging a Need for Multivocality in Visualisation

3D Visualisations Should Not be Displayed Alone - Encouraging a Need for Multivocality in Visualisation
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DOI:
10.2312/cgvc.20211309
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发表时间:
2021-08
期刊:
ArXiv
影响因子:
--
通讯作者:
J. C. Roberts;J. W. Mearman;P. Butcher;H. Al-Maneea;Panagiotis D. Ritsos
J. C. Roberts;J. W. Mearman;P. Butcher;H. Al-Maneea;Panagiotis D. Ritsos
中科院分区:
其他
文献类型:
--
作者:
J. C. Roberts;J. W. Mearman;P. Butcher;H. Al-Maneea;Panagiotis D. Ritsos

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我们认为,3D可视化不应该单独使用;通过巧合地显示替代视图,用户可以获得对所有情况的最佳理解。不同的表现形式意味着不同的意义,承担着不同的任务。自然的3D世界隐含着许多故事。例如,走进客厅,看到电视、杂志的种类、墙上的图片,我们可以了解到居住者的很多信息:他们的职业、生活水平、设计品味、是否有孩子等等。我们如何同样创造出丰富多样的3D可视化演示?我们如何创建可视化,让人们从数据中理解不同的故事?在多变量2D可视化中,开发者可以将许多视图协调和链接在一起以提供探索性可视化功能。但是,如何在3D和沉浸式可视化中实现这一点呢?不同的可视化类型,每一种都有特定的用途,每一种都有可能讲述或唤起不同的故事。通过几个用例,我们讨论了3D可视化的挑战,并提出了我们对其他样式的并发和协调可视化的论点,并鼓励开发人员考虑使用任何3D视图的替代表示,即使该视图显示在虚拟,增强或混合现实设置中。
We believe that 3D visualisations should not be used alone; by coincidentally displaying alternative views the user can gain the best understanding of all situations. The different presentations signify manifold meanings and afford different tasks. Natural 3D worlds implicitly tell many stories. For instance, walking into a living room, seeing the TV, types of magazines, pictures on the wall, tells us much about the occupiers: their occupation, standards of living, taste in design, whether they have kids, and so on. How can we similarly create rich and diverse 3D visualisation presentations? How can we create visualisations that allow people to understand different stories from the data? In a multivariate 2D visualisation a developer may coordinate and link many views together to provide exploratory visualisation functionality. But how can this be achieved in 3D and in immersive visualisations? Different visualisation types, each have specific uses, and each has the potential to tell or evoke a different story. Through several use-cases, we discuss challenges of 3D visualisation, and present our argument for concurrent and coordinated visualisations of alternative styles, and encourage developers to consider using alternative representations with any 3D view, even if that view is displayed in a virtual, augmented or mixed reality setup.