Auditory display design for exploration in mobile audio-augmented reality

Auditory display design for exploration in mobile audio-augmented reality
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DOI:
10.1007/s00779-011-0459-0
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发表时间:
2012-12
影响因子:
--
通讯作者:
Yolanda Vazquez-Alvarez;Ian Oakley;S. Brewster
Yolanda Vazquez-Alvarez;Ian Oakley;S. Brewster
中科院分区:
计算机科学3区
文献类型:
--
作者:
Yolanda Vazquez-Alvarez;Ian Oakley;S. Brewster

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在本文中,我们比较了移动音频增强现实环境(声音花园)中的四种不同的听觉显示。听觉显示在非语音音频、Earcons、作为听觉地标和 3D 音频空间化的使用方面有所不同,目标是在包含多个同时声源的纯粹探索性环境中测试用户的发现体验。我们提供了在马德拉岛丰沙尔市政花园进行的初步用户研究的定量和定性结果。结果表明,空间音频与 Earcons 一起允许用户同时探索多个音源,并具有提高体验沉浸感的额外好处。此外,空间音频鼓励人们对环境做出更具探索性和有趣的反应。对参与者记录的数据的分析表明,沉浸程度可能与停止和扫描环境的次数增加有关,这可以通过步行速度和头部运动来量化。
In this paper, we compare four different auditory displays in a mobile audio-augmented reality environment (a sound garden). The auditory displays varied in the use of non-speech audio, Earcons, as auditory landmarks and 3D audio spatialization, and the goal was to test the user experience of discovery in a purely exploratory environment that included multiple simultaneous sound sources. We present quantitative and qualitative results from an initial user study conducted in the Municipal Gardens of Funchal, Madeira. Results show that spatial audio together with Earcons allowed users to explore multiple simultaneous sources and had the added benefit of increasing the level of immersion in the experience. In addition, spatial audio encouraged a more exploratory and playful response to the environment. An analysis of the participants’ logged data suggested that the level of immersion can be related to increased instances of stopping and scanning the environment, which can be quantified in terms of walking speed and head movement.