Exercising at home: Real-time interaction and experience sharing using avatars

Exercising at home: Real-time interaction and experience sharing using avatars
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DOI:
10.1016/j.entcom.2009.09.003
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发表时间:
2009-04
期刊:
Entertain. Comput.
影响因子:
--
通讯作者:
Jingyu Cui;Yasmin Aghajan;J. Lacroix;A. V. Halteren;H. Aghajan
Jingyu Cui;Yasmin Aghajan;J. Lacroix;A. V. Halteren;H. Aghajan
中科院分区:
其他
文献类型:
--
作者:
Jingyu Cui;Yasmin Aghajan;J. Lacroix;A. V. Halteren;H. Aghajan

文献摘要

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本文报道了一种基于视觉的运动监测系统的设计。该系统旨在通过实时交互和向用户提出的指导,或通过与虚拟社区中的同伴分享经验或小组游戏,使锻炼过程成为愉快的体验,从而促进健康。该系统探索了使用虚拟形象作为表示用户运动动作或外观的手段,并在视觉处理中采用以用户为中心的方法,通过历史数据积累进行行为建模,并通过用户反馈来了解用户的欣赏。通过初步的用户调查研究,探讨了不同类型社会背景下的虚拟形象欣赏。
This paper reports on the design of a vision-based exercise monitoring system. The system aims to promote well-being by making exercise sessions enjoyable experiences, either through real-time interaction and instructions proposed to the user, or via experience sharing or group gaming with peers in a virtual community. The use of avatars is explored as means of representation of the user’s exercise movements or appearance, and the system employs user-centric approaches in visual processing, behavior modeling via history data accumulation, and user feedback to learn the user’s appreciation. A preliminary user survey study has been conducted to explore the avatar appreciations across different types of social contexts.