Mutualism and evolutionary multiplayer games: revisiting the Red King

Mutualism and evolutionary multiplayer games: revisiting the Red King
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DOI:
10.1098/rspb.2012.1697
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发表时间:
2012-11-22
影响因子:
4.7
通讯作者:
Traulsen, Arne
Traulsen, Arne
中科院分区:
生物学1区
文献类型:
--
作者:
Gokhale, Chaitanya S.;Traulsen, Arne

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两个物种的共同进化通常被认为有利于更快的进化速度,帮助一个物种在红皇后种族中保持领先,在那里“你需要尽一切努力保持你的位置”。相比之下,如果物种处于互惠关系中,则红王效应可能会起作用,在这种情况下,比互惠物种进化得慢可能是有益的。红王假说认为,进化较慢的物种可以获得更大的利益。然而,两个物种之间的相互作用可能涉及多个个体。为了分析这种情况,我们求助于进化多人游戏。即使在两人游戏环境中进化较慢是有益的情况下,在多人游戏环境中更快的进化可能会受到青睐。多人游戏的基本特征对利益分配至关重要。他们还提出了进化速度和群体规模之间的联系。
Coevolution of two species is typically thought to favour the evolution of faster evolutionary rates helping a species keep ahead in the Red Queen race, where 'it takes all the running you can do to stay where you are'. In contrast, if species are in a mutualistic relationship, it was proposed that the Red King effect may act, where it can be beneficial to evolve slower than the mutualistic species. The Red King hypothesis proposes that the species which evolves slower can gain a larger share of the benefits. However, the interactions between the two species may involve multiple individuals. To analyse such a situation, we resort to evolutionary multiplayer games. Even in situations where evolving slower is beneficial in a two-player setting, faster evolution may be favoured in a multiplayer setting. The underlying features of multiplayer games can be crucial for the distribution of benefits. They also suggest a link between the evolution of the rate of evolution and group size.