Selective rendering: computing only what you see
Selective rendering: computing only what you see
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选择性渲染:仅计算您所看到的内容
DOI:
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发表时间:
2006
期刊:
影响因子:
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通讯作者:
Luís Paulo Santos
中科院分区:
文献类型:
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作者:
A. Chalmers;Kurt Debattista;Luís Paulo Santos
The computational requirements of a full physically-based global illumination solution are significant, currently precluding its solution on even a powerful modern PC in reasonable let alone real time. A key factor to consider if we are ever to achieve so-called "Realism in Real-Time", is that we are computing images for humans to look at. Although the human visual system is very good, it is by no means perfect. By understanding what the human does, or perhaps more importantly, does not see, enables us to save significant computation effort without any loss of perceptual quality of the resultant image. This paper describes the novel techniques of selective rendering which allow us to direct computational resources to those areas of high perceptual importance while avoiding computing any detail which will not be perceived by the viewer. Such selective rendering methods offer us the real possibility of achieving high fidelity graphics of complex scenes at interactive rates.