Pervasive negabehavior games for environmental sustainability

Pervasive negabehavior games for environmental sustainability
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普遍存在的负面行为游戏促进环境可持续发展

DOI:
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发表时间:
2011
期刊:
CHI Extended Abstracts
影响因子:
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通讯作者:
J. Ross
J. Ross
中科院分区:
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文献类型:
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作者:
J. Ross

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普及游戏——扩展到日常生活中的游戏——通过鼓励人们采取新的积极行动,提供了一种潜在的强大方法来促进社会公益。然而,实现一些期望的社会目标(例如环境可持续性)也可能要求人们停止执行不良行为——这是一种与普遍游戏的常见框架形成鲜明对比的行为改变形式。我建议创建“消极行为游戏”——鼓励玩家采取“消极行为”(一种取代不良行为的行为方式)的游戏。这项研究提供了一种设计普遍游戏和其他互动体验的新颖方法,并有可能鼓励人们过上更加环境可持续的生活。
Pervasive games - games that expand into everyday life - offer a potentially powerful method of promoting social good by encouraging people to perform new, positive actions. However, achieving some desired social goals (such as environmental sustainability) may also require people to stop performing undesirable actions - a form of behavior change that contrasts with common framings of pervasive game-play. I propose to create "Negabehavior Games" - games that encourage players to adopt "negabehaviors" (a manner of conducting oneself that supplants undesirable actions). This research offers a novel approach to designing pervasive games and other interactive experiences, as well as the potential to encourage people to live more environmentally sustainable lives.