CARING FOR MOBILE PHONE-BASED VIRTUAL PETS CAN INFLUENCE YOUTH EATING BEHAVIORS

CARING FOR MOBILE PHONE-BASED VIRTUAL PETS CAN INFLUENCE YOUTH EATING BEHAVIORS
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DOI:
10.1080/17482798.2011.633410
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发表时间:
2012-01-01
影响因子:
3
通讯作者:
Wansink, Brian
Wansink, Brian
中科院分区:
心理学4区
文献类型:
--
作者:
Byrne, Sahara;Gay, Geri;Wansink, Brian

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这项研究测试了来自虚拟宠物的反馈对行为改变的影响。美国39名青少年进行了一项随机现场实验,研究了移动的手机游戏如何影响他们吃早餐的可能性。操作包括不同的积极和消极的视觉反馈,以响应参与者的早餐照片。结果表明,与提供积极和消极反馈的虚拟宠物的参与者相比,只提供积极反馈的宠物或对照条件下的参与者吃早餐的可能性是前者的两倍。
This study tests the effects of feedback from a virtual pet on behavior change. A randomized field experiment with 39 adolescents in the US examined how a mobile phone game influenced their likelihood to eat breakfast. Manipulations included varying positive and negative visual feedback in response to participants' photos of breakfast meals. Results indicate that participants with a virtual pet that provided both positive and negative feedback were twice as likely to eat breakfast than those with a pet that provided only positive feedback or participants in the control condition.