Sustaining iterative game playing processes in DGBL: The relationship between motivational processing and outcome processing

Sustaining iterative game playing processes in DGBL: The relationship between motivational processing and outcome processing
复制标题

DOI:
10.1016/j.compedu.2010.03.011
复制
发表时间:
2010-09-01
影响因子:
12
通讯作者:
Tschopp, Jill
Tschopp, Jill
中科院分区:
教育学1区
文献类型:
--
作者:
Huang, Wen-Hao;Huang, Wen-Yeh;Tschopp, Jill

文献摘要

被引文献

相似文献

近年来,基于数字游戏的学习因其对学习动机的支持而成为一种可行的教学选择。最近的研究主要集中在识别数字游戏中支持内在动机的动机因素(如好奇心、规则、控制)。然而,这些发现在两个方面受到限制。首先,他们没有描述DGBL中动机加工的互动性,其次,他们排除了结果加工(学习者的最终努力与绩效评估)作为维持迭代游戏循环的可能动机成分。为了解决这些问题,本研究基于动机、意志和表现的整合理论,考察了在线教学游戏中动机加工与结果加工之间的关系。这项研究调查了264名大学生,他们在玩了在线游戏“贸易统治者”后进行了调查。基于arcs教材动机调查(IMMS)的数据,回归分析发现动机加工(注意、关联和信心)与结果加工(满意度)之间存在显著的模型关系。这一发现初步提示在设计DGBL时需要同时考虑动机加工和结果加工。此外,这一发现暗示了DGBL中内在动机和外在奖励之间的潜在关系。Elsevier Ltd.出版。
Digital game-based learning (DGBL) has become a viable instructional option in recent years due to its support of learning motivation. Recent studies have mostly focused on identifying motivational factors in digital games (e.g., curiosity, rules, control) that support intrinsic motivation. These findings, however, are limited in two fronts. First, they did not depict the interactive nature of the motivational processing in DGBL Second, they excluded the outcome processing (learners' final effort versus performance evaluation) as a possible motivation component to sustain the iterative game playing cycle. To address these problems, situated in the integrative theory of Motivation, Volition, and Performance (MVP), this study examined the relationship between motivational processing and outcome processing in an online instructional game. The study surveyed 264 undergraduate students after playing the Trade Ruler online game. Based on the data collected by ARCS-based Instructional Materials Motivational Survey (IMMS), a regression analysis revealed a significant model between motivational processing (attention, relevance, and confidence) and the outcome processing (satisfaction). The finding preliminarily suggests that both motivational processing and outcome processing need to be considered when designing DGBL. Furthermore, the finding implies a potential relationship between intrinsic motives and extrinsic rewards in DGBL. Published by Elsevier Ltd.