The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games

The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games
复制标题

动物身体所有权的幻觉及其在虚拟现实游戏中的潜力

DOI:
--
复制
发表时间:
2019
期刊:
2019 IEEE Conference on Games (CoG)
影响因子:
--
通讯作者:
J. Krüger
J. Krüger
中科院分区:
--
文献类型:
--
作者:
A. Krekhov;S. Cmentowski;J. Krüger

文献摘要

参考文献

被引文献

相似文献

虚拟现实提供了一种独特的可能性,可以像体验我们自己的身体一样体验虚拟的再现。与之前主要针对类人化身研究这一现象的研究不同,我们的工作重点是虚拟动物。在本文中,我们讨论了不同的身体跟踪方法来控制蜘蛛或蝙蝠等生物,以及各自的虚拟身体所有权效应。我们的经验结果表明,虚拟身体所有权也适用于非类人,在某些情况下甚至可以超过类人化身。另一项调查证实了人们对创造这种体验的普遍兴趣,并使我们能够就动物化身在教育和娱乐目的的适用性展开广泛的讨论。
Virtual reality offers the unique possibility to experience a virtual representation as our own body. In contrast to previous research that predominantly studied this phenomenon for humanoid avatars, our work focuses on virtual animals. In this paper, we discuss different body tracking approaches to control creatures such as spiders or bats and the respective virtual body ownership effects. Our empirical results demonstrate that virtual body ownership is also applicable for nonhumanoids and can even outperform human-like avatars in certain cases. An additional survey confirms the general interest of people in creating such experiences and allows us to initiate a broad discussion regarding the applicability of animal embodiment for educational and entertainment purposes.
DOI: 10.1109/tvcg.2018.2794629
发表时间: 2018-04-01
影响因子: 5.2
作者:
Waltemate, Thomas;Gall, Dominik;Latoschik, Marc Erich
通讯作者: Latoschik, Marc Erich