Digitized Virtuosity: Video War Games and Post-9/11 Cyber-Deterrence

Digitized Virtuosity: Video War Games and Post-9/11 Cyber-Deterrence
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数字化精湛技术:视频战争游戏和 9/11 后网络威慑

DOI:
10.1177/0967010607078552
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发表时间:
2007
期刊:
影响因子:
3.2
通讯作者:
M. Power
M. Power
中科院分区:
法学2区
文献类型:
--
作者:
M. Power

文献摘要

被引文献

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在9/11事件后的美国,数字战争游戏越来越多地提供了一个网络威慑的空间,在那里美国人能够“玩”的焦虑,参加不确定的时代和新的权力配置。本文旨在研究美国军方与数字游戏行业之间日益密切的关系,沿着由此产生的军国主义地理。聚焦于数字战争游戏对永久战争文化的贡献,以及对美国国内和外交政策的同意制造,五角大楼的数字游戏的动员和部署,试图创造一个现代版本的高贵的战争幻想是批判性的。特别提到美国的军队,美国陆军的官方游戏,本文旨在研究数字战争游戏的影响,在流行文化的军事化和塑造地缘政治的流行理解。
In post-9/11 America, digital war games have increasingly come to provide a space of cyber-deterrence where Americans are able to `play through' the anxieties that attend uncertain times and new configurations of power. This article seeks to examine the increasingly close relationship between the US military and the digital-game industry, along with the geographies of militarism that this has produced. Focusing on the contribution that digital war games make to a culture of perpetual war and in the manufacture of consent for US domestic and foreign policy, the Pentagon's mobilization and deployment of digital games as an attempt to create a modern version of the noble war fantasy is critically examined. With particular reference to America's Army, the official US Army game, the article seeks to examine the influence of digital war games in the militarization of popular culture and in shaping popular understandings of geopolitics.