Graphics Turing Test

Graphics Turing Test
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图形图灵测试

DOI:
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发表时间:
2006
期刊:
ArXiv
影响因子:
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通讯作者:
M. McGuigan
M. McGuigan
中科院分区:
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文献类型:
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作者:
M. McGuigan

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我们定义了图形图灵测试,以类似于传统图灵测试定义的方式测量图形性能。为了通过测试,人们需要达到一个计算尺度,即图形图灵尺度,在这个尺度上,计算机生成的图像与真实图像相比变得难以区分,同时还具有交互性。我们得出了这个计算规模的估计,虽然很大,但在今天的超级计算机可以达到的范围内。我们考虑各种计算机系统设计的优点和缺点,以通过图形图灵测试。最后,我们讨论了从创建这样一个系统的商业应用,特别是互动电影。
We define a Graphics Turing Test to measure graphics performance in a similar manner to the definition of the traditional Turing Test. To pass the test one needs to reach a computational scale, the Graphics Turing Scale, for which Computer Generated Imagery becomes comparatively indistinguishable from real images while also being interactive. We derive an estimate for this computational scale which, although large, is within reach of todays supercomputers. We consider advantages and disadvantages of various computer systems designed to pass the Graphics Turing Test. Finally we discuss commercial applications from the creation of such a system, in particular Interactive Cinema.