AssessBIocks: Exploring Toy Block Play Features for Assessing Stress in Young Children after Natural Disasters.

AssessBIocks: Exploring Toy Block Play Features for Assessing Stress in Young Children after Natural Disasters.
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AssessBIocks:探索玩具积木游戏功能,以评估自然灾害后幼儿的压力。

DOI:
10.1145/3381016
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发表时间:
2020
期刊:
ACM Interact. Mob. Wearable Ubiquitous Technol.
影响因子:
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通讯作者:
Xiyue Wang ・Kazuki Takashima・Tomoaki Adachi ・Yoshifumi Kitamura
Xiyue Wang ・Kazuki Takashima・Tomoaki Adachi ・Yoshifumi Kitamura
中科院分区:
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文献类型:
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作者:
Xiyue Wang;Kazuki Takashima;Tomoaki Adachi;Yoshifumi Kitamura:;Xiyue Wang ・Kazuki Takashima・Tomoaki Adachi ・Yoshifumi Kitamura

文献摘要

相似文献

自然灾害会导致长期的心理健康问题,如儿童的创伤后应激障碍。在2011年日本大地震和海啸之后,我们目睹了在灾难发生后遭受压力的幼儿的玩具积木游戏行为的转变。这种行为反映了他们对创伤事件的情绪反应。在这篇文章中,我们探索了使用从积木游戏中获取的数据来评估儿童在重大自然灾害后的压力的可行性。我们制作了一组嵌入传感器的玩具积木的原型,assessBlock,它们可以自动进行定量游戏数据采集。在三年的时间里,这些积木被分发给了52名灾后儿童。在一个自由的游戏过程中,我们捕捉到了积木特征、孩子的游戏行为,以及通过几种方法评估的压力。我们的分析结果揭示了积木游戏特征和压力测量之间的相关性,并显示了使用assessBlock评估灾难后儿童压力的有效性的初步前景。我们提供了对我们的方法和独特条件的潜力以及挑战的详细见解。从这些见解中,我们总结了未来支持儿童心理健康的自动游戏评估系统研究的指导方针。
Natural disasters cause long-lasting mental health problems such as PTSD in children. Following the 2011 Earthquake and Tsunami in Japan, we witnessed a shift of toy block play behavior in young children who suffered from stress after the disaster. The behavior reflected their emotional responses to the traumatic event. In this paper, we explore the feasibility of using data captured from block-play to assess children's stress after a major natural disaster. We prototyped sets of sensor-embedded toy blocks, AssessBlocks, that automate quantitative play data acquisition. During a three-year period, the blocks were dispatched to fifty-two post-disaster children. Within a free play session, we captured block features, a child's playing behavior, and stress evaluated by several methods. The result from our analysis reveal correlations between block play features and stress measurements and show initial promise of using the effectiveness of using AssessBlocks to assess children's stress after a disaster. We provide detailed insights into the potential as well as the challenges of our approach and unique conditions. From these insights we summarize guidelines for future research in automated play assessment systems that support children's mental health.