MIXTRACT : AN ENVIRONMENT FOR DESIGNING MUSICAL PHRASE EXPRESSION

MIXTRACT : AN ENVIRONMENT FOR DESIGNING MUSICAL PHRASE EXPRESSION
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Mixtract:设计音乐乐句表达的环境

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发表时间:
2010
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通讯作者:
H. Katayose
H. Katayose
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作者:
Mitsuyo Hashida;Shunji Tanaka;T. Baba;H. Katayose

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音乐表演是将音乐思想体现在具体声音中的处理,表达节奏、动态以及每个音符的清晰度。通过使用计算机补充演奏技能和音乐知识的缺乏,可以增强和培养人类在音乐演奏渲染方面的能力。本文介绍了一个名为 Mixtract 的演奏设计环境,它可以帮助用户设计“乐句”,以及一个在 Mixtract 上可执行的名为 HoshinaMixtract 方法的演奏设计指南。 Mixtract为其用户提供了帮助分析短语结构的功能和显示短语组中每个音符的重要程度的功能。我们验证了所提出的系统和方法可以帮助七个孩子外化他们的音乐思想,并帮助他们将主观音乐思想转化为客观音乐思想。
Music performance is processing to embody musical ideas in concrete sound, giving expression to tempo and dynamics and articulation to each note. Human competence in music performance rendering is enhanced and fostered by supplementing a lack of performance skill and musical knowledge using computers. This paper introduces a performance design environment called Mixtract, which assists users in designing “phrasing,” and a performance design guideline called the HoshinaMixtract method executable on Mixtract. Mixtract provides its users with a function for assisting in the analysis of phrase structure and a function to show the degree of importance of each note in a phrase group. We verified that the proposed system and method help seven children to externalize their musical thought and help them transform their subjective musical thoughts into objective ones.
GTTM - 音调音乐生成理论
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