Guest Editors' Introduction: Emerging Internet Technologies for E-Learning

Guest Editors' Introduction: Emerging Internet Technologies for E-Learning
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DOI:
10.1109/mic.2009.83
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发表时间:
2009-07
影响因子:
3.2
通讯作者:
Qing Li;Rynson W. H. Lau;B. Wah;H. Ashman;E. Leung;Frederick W. B. Li;V. Lee
Qing Li;Rynson W. H. Lau;B. Wah;H. Ashman;E. Leung;Frederick W. B. Li;V. Lee
中科院分区:
计算机科学4区
文献类型:
--
作者:
Qing Li;Rynson W. H. Lau;B. Wah;H. Ashman;E. Leung;Frederick W. B. Li;V. Lee

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作为一个蓬勃发展的领域,电子学习(包括远程学习、基于网络的学习和基于数字游戏的学习)越来越受到业界和学术界的关注。为了促进有效的电子学习系统的开发,需要可扩展的技术,支持任意数量的用户,同时为他们提供一个良好的学习环境。在这个介绍中,我们提供了一个概述的电子学习系统开发的分层参考体系结构,包括互联网基础设施层,概念/建模层,和应用层。此外,这份特刊中的三篇文章涵盖了在开放和可扩展的架构中管理学习对象、在基于Web的学习环境中纳入学习者的教学特征以及支持基于数字游戏的学习等问题。所有这些问题,虽然不是详尽无遗的,但对于确保在互联网平台上成功开发电子学习系统都很重要。
As a flourishing field, e-learning at large (including distance learning, Web-based learning, and digital game-based learning) has attracted increasing attention from both industry and academic sectors. To facilitate the development of effective e-learning systems, scalable technologies that support an arbitrary number of users while providing them with a good learning environment are needed. In this introduction, we provide an overview of e-learning system development with respect to a layered reference architecture, including the Internet infrastructure layer, the conceptual/modeling layer, and the application layer. In addition, the three articles included in this special issue cover the issues of managing the learning objects in an open and scalable architecture, incorporation of learners' pedagogical features in Web-based learning environments, and support of digital game-based learning. All these issues, though not exhaustive, are important to ensure successful development of e-learning systems on an Internet platform.