A Virtual Reality Library Space for Health Centered Education and Well-Being.
A Virtual Reality Library Space for Health Centered Education and Well-Being.
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DOI:
10.1080/15323269.2021.1944003
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发表时间:
2021
影响因子:
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通讯作者:
Orlosky J
中科院分区:
文献类型:
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作者:
Kouame G;Wood E;Orlosky J
The use of virtual reality (VR) applications in health sciences education and, by extension, in health sciences libraries, is growing as VR equipment has become more affordable and the desire to augment and complement student learning is increasing. The release of consumer grade virtual reality equipment has given rise to creating innovative tools that can enhance student learning and discovery. One definition of virtual reality (VR) is that it is:An immersive and interactive computer-generated experience that transports the user into an entirely virtual 360-degree and three-dimensional environment, most commonly generated by a VR headset with a head-mounted display. Users look, move, and interact with the environment using handheld controllers (1).