A Virtual Reality Library Space for Health Centered Education and Well-Being.

A Virtual Reality Library Space for Health Centered Education and Well-Being.
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DOI:
10.1080/15323269.2021.1944003
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发表时间:
2021
影响因子:
--
通讯作者:
Orlosky J
Orlosky J
中科院分区:
其他
文献类型:
--
作者:
Kouame G;Wood E;Orlosky J

文献摘要

相似文献

虚拟现实(VR)应用程序在健康科学教育中的使用,并通过扩展,在健康科学图书馆中,随着VR设备变得更加实惠,以及增强和补充学生学习的愿望越来越多。消费级虚拟现实设备的发布引发了创造创新工具,可以增强学生的学习和发现。虚拟现实(VR)的一个定义是:一种沉浸式和交互式的计算机生成的体验,将用户传送到一个完全虚拟的360度和三维环境中,最常见的是由带有头戴式显示器的VR头显生成。用户使用手持控制器(1)观看、移动并与环境交互。
The use of virtual reality (VR) applications in health sciences education and, by extension, in health sciences libraries, is growing as VR equipment has become more affordable and the desire to augment and complement student learning is increasing. The release of consumer grade virtual reality equipment has given rise to creating innovative tools that can enhance student learning and discovery. One definition of virtual reality (VR) is that it is:An immersive and interactive computer-generated experience that transports the user into an entirely virtual 360-degree and three-dimensional environment, most commonly generated by a VR headset with a head-mounted display. Users look, move, and interact with the environment using handheld controllers (1).