Efficacy of virtual reality in pedestrian safety research

Efficacy of virtual reality in pedestrian safety research
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DOI:
10.1016/j.apergo.2017.03.007
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发表时间:
2017-11-01
期刊:
影响因子:
3.2
通讯作者:
Garrison, Teena M.
Garrison, Teena M.
中科院分区:
工程技术2区
文献类型:
--
作者:
Deb, Shuchisnigdha;Carruth, Daniel W.;Garrison, Teena M.

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虚拟现实技术的进步为在现实世界中危险、困难或昂贵的领域进行人为因素研究提供了新的机会。作者使用HTC Vive头戴式显示器和Unity软件开发了一个新的行人模拟器。当参与者试图安全地穿过一个虚拟的有信号的十字路口(5.5米)时,跟踪行人的头部位置和方向。在60次试验中,有10%的车辆违反了交通信号,在这些试验中,有10.84%的车辆与行人发生了碰撞。大约11%的参与者经历了模拟病并退出了研究。包括平均步行速度在内的客观测量表明,VR中的参与者行为符合公布的现实世界规范。主观反应表明,虚拟环境是真实的和引人入胜的。总的来说,研究结果证实了新的虚拟现实技术在全运动任务研究中的有效性。(C) 2017 Elsevier Ltd.版权所有。
Advances in virtual reality technology present new opportunities for human factors research in areas that are dangerous, difficult, or expensive to study in the real world. The authors developed a new pedestrian simulator using the HTC Vive head mounted display and Unity software. Pedestrian head position and orientation were tracked as participants attempted to safely cross a virtual signalized intersection (5.5 m). In 10% of 60 trials, a vehicle violated the traffic signal and in 10.84% of these trials, a collision between the vehicle and the pedestrian was observed. Approximately 11% of the participants experienced simulator sickness and withdrew from the study. Objective measures, including the average walking speed, indicate that participant behavior in VR matches published real world norms. Subjective responses indicate that the virtual environment was realistic and engaging. Overall, the study results confirm the effectiveness of the new virtual reality technology for research on full motion tasks. (C) 2017 Elsevier Ltd. All rights reserved.