The Effectiveness of an Adaptive Serious Game for Digital Logic Design

The Effectiveness of an Adaptive Serious Game for Digital Logic Design
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自适应严肃游戏对数字逻辑设计的有效性

DOI:
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发表时间:
2015
期刊:
影响因子:
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通讯作者:
Talbot Bielefeldt
Talbot Bielefeldt
中科院分区:
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文献类型:
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作者:
Ying Tang;K. Jahan;Talbot Bielefeldt

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大多数学生从引导式学习比发现式学习中受益更深。即便如此,并非所有的学生都是一样的。我们的研究论点是,在叙事虚拟现实(VR)环境中提供更好地满足学生教育需求的差异化教学,将给他们带来学习成功的新希望。本文提出了这样的发展,增强了现有的学习游戏,Gridlock,与自适应学习引擎,评估真正发生了什么,当一个学生的能力被破坏,在解决问题,并提供帮助,是针对他/她的需求。该游戏被部署在Rowan的计算机体系结构课程中,作为传统实验室实验的替代品。它的全面评估证实了游戏在促进学生学习方面的价值。
Most students benefit more deeply from guided learning than discovery learning. Even so, not all students are alike. Our research contention is that offering differentiated instructions that better fit students’ educational needs in a narrative virtual reality (VR) environment will give them renewed hope for learning success. This paper presents such a development that augments an existing learning game, Gridlock, with an adaptive learning engine that assesses what really happens when a student’s capacity is sabotaged in problem solving and to provide the help that is tailored to his/her needs. The game was deployed in Computer Architecture course at Rowan as a replacement to the traditional laboratory experiments. Its thorough assessment confirms the values of the game in promoting student learning.