Fast approximations for global illumination on dynamic scenes

Fast approximations for global illumination on dynamic scenes
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动态场景中全局照明的快速近似

DOI:
10.1145/1185657.1185834
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发表时间:
2006
期刊:
ACM SIGGRAPH 2006 Courses
影响因子:
--
通讯作者:
Alex Evans
Alex Evans
中科院分区:
--
文献类型:
--
作者:
Alex Evans

文献摘要

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提出了一种创新的照明算法,该算法允许场景以近似的全局照明显示,包括环境遮挡和天空光效果。该方法是高度多边形场景的可扩展性,需要少量的预计算。所提出的技术可以成功地应用于动态和动画序列,并显示出惊人的美学风格,通过减少传统的物理正确性和标准的照明模型的限制。
An innovative lighting algorithm is presented that allows scenes to be displayed with approximate global illumination including ambient occlusion and sky-light effects at real-time rates. The method is scalable for high polygonal scenes and requires a small amount of pre-computation. The presented technique can be successfully applied to dynamic and animated sequences, and displays a striking aesthetic style by reducing traditional constraints of physical correctness and a standard lighting model.