Some empirical criteria for attributing creativity to a computer program

Some empirical criteria for attributing creativity to a computer program
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DOI:
10.1007/s11023-007-9066-2
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发表时间:
2007-03-01
期刊:
影响因子:
7.4
通讯作者:
Ritchie, Graeme
Ritchie, Graeme
中科院分区:
计算机科学3区
文献类型:
--
作者:
Ritchie, Graeme

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近几十年来,人们对计算机程序是否能够真正进行创造性活动的问题越来越感兴趣。虽然这一概念可以作为一场纯粹的哲学辩论来探索,但另一种观点是考虑程序行为的哪些方面可以被注意或衡量,以便得出一个有经验支持的判断,即创造力已经发生。我们用抽象的术语勾勒出当一个潜在的创造性程序被构建和运行时发生了什么,并列出了一些可能有助于决定创造性的关系(例如,输入和输出之间的关系)。具体地说,我们列出了一些标准,从可能的创造力的角度来看,这些标准可能表明程序行为的有趣属性。我们继续回顾将这些标准应用于实际实现的一些方法,以及对这种评估创造力的方法的一些可能的改进。
Over recent decades there has been a growing interest in the question of whether computer programs are capable of genuinely creative activity. Although this notion can be explored as a purely philosophical debate, an alternative perspective is to consider what aspects of the behaviour of a program might be noted or measured in order to arrive at an empirically supported judgement that creativity has occurred. We sketch out, in general abstract terms, what goes on when a potentially creative program is constructed and run, and list some of the relationships (for example, between input and output) which might contribute to a decision about creativity. Specifically, we list a number of criteria which might indicate interesting properties of a program's behaviour, from the perspective of possible creativity. We go on to review some ways in which these criteria have been applied to actual implementations, and some possible improvements to this way of assessing creativity.