Constructive simulation of creative concept generation process in design: a research method for difficult-to-observe design-thinking processes

Constructive simulation of creative concept generation process in design: a research method for difficult-to-observe design-thinking processes
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DOI:
10.1080/09544828.2011.637191
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发表时间:
2012-02
影响因子:
2.7
通讯作者:
T. Taura;E. Yamamoto;M. Y. N. Fasiha;Masanori Goka;F. Mukai;Y. Nagai;H. Nakashima
T. Taura;E. Yamamoto;M. Y. N. Fasiha;Masanori Goka;F. Mukai;Y. Nagai;H. Nakashima
中科院分区:
工程技术3区
文献类型:
--
作者:
T. Taura;E. Yamamoto;M. Y. N. Fasiha;Masanori Goka;F. Mukai;Y. Nagai;H. Nakashima

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在本研究中,我们进行了计算机模拟,以捕捉在概念生成过程中的特征或模式,这可能会导致产生一个创造性的设计想法。这种方法采用了一种称为“建设性模拟”的研究框架,这可能是有效的调查过程中,很难观察到内部和外部。模拟分四个阶段进行。在第一阶段中,虚拟概念生成过程是在语义网络上构建的。在第二阶段,使用网络理论确认了过程的相关性。在第三阶段,模拟使用“综合验证”进行验证,这证实了该过程与另一个现实生活中的现象的相关性,以及创造更多创意设计想法的可行性。在阶段4中,从虚拟概念生成过程中的特征或模式推断出实际概念生成过程中的特征或模式。结果表明,思维模式,其中明确和“不明确”的概念不断交织在一起,导致创造性的设计理念。
In this study, we conduct a computer simulation in order to capture characteristics or patterns in the concept generation process, which may lead to the generation of a creative design idea. This approach employs a research framework called ‘constructive simulation’, which may be effective for investigating a process that is difficult to observe both internally and externally. The simulation was conducted in four phases. In Phase 1, the virtual concept generation process was constructed on a semantic network. In Phase 2, the relevance of the process was confirmed using network theory. In Phase 3, the simulation was validated using ‘synthetic verification’ which confirms the relevance of the process with another real-life phenomenon, as well as the feasibility of creating more creative design ideas. In Phase 4, the characteristics or patterns in the actual concept generation process were inferred from those of the virtual concept generation process. The results suggest that thinking patterns in which explicit and ‘inexplicit’ concepts are continuously intertwined lead to creative design ideas.