Task switching in video game players: Benefits of selective attention but not resistance to proactive interference

Task switching in video game players: Benefits of selective attention but not resistance to proactive interference
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DOI:
10.1016/j.actpsy.2009.12.007
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发表时间:
2010-05-01
期刊:
影响因子:
1.8
通讯作者:
Shedden, Judith M.
Shedden, Judith M.
中科院分区:
心理学4区
文献类型:
--
作者:
Karle, James W.;Watter, Scott;Shedden, Judith M.

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对玩电子游戏的感知和认知影响的研究是许多研究人员越来越感兴趣的领域。在过去的十年中,专家视频游戏玩家(VGP)已被证明在一系列视觉空间和注意力任务上显示出比非视频游戏玩家(nVGP)上级的表现。视频游戏专业知识的好处最近已被证明是任务切换,这表明VGP也有上级的认知控制能力相比,nVGP。在两个实验中,我们研究了任务切换性能的哪些方面,VGP的好处可能是本地化。与nVGP相比,VGP具有来自最小重叠任务集规则的最小试验间干扰,表现出任务切换益处。然而,这种好处消失时,积极主动的任务之间的干扰增加,大量的刺激和反应重叠的任务集规则。我们认为,VGPs在任务切换相关的认知控制过程中没有普遍的好处相比,nVGPs,切换成本降低,而不是由于控制选择性注意力的具体好处。(C)2009 Elsevier B.V.保留所有权利。
Research into the perceptual and cognitive effects of playing video games is an area of increasing interest for many investigators. Over the past decade, expert video game players (VGPs) have been shown to display superior performance compared to non-video game players (nVGPs) on a range of visuospatial and attentional tasks. A benefit of video game expertise has recently been shown for task switching, suggesting that VGPs also have superior cognitive control abilities compared to nVGPs. In two experiments, we examined which aspects of task switching performance this VGP benefit may be localized to. With minimal trial-to-trial interference from minimally overlapping task set rules, VGPs demonstrated a task switching benefit compared to nVGPs. However, this benefit disappeared when proactive interference between tasks was increased, with substantial stimulus and response overlap in task set rules. We suggest that VGPs have no generalized benefit in task switching-related cognitive control processes compared to nVGPs, with switch cost reductions due instead to a specific benefit in controlling selective attention. (C) 2009 Elsevier B.V. All rights reserved.