Exploiting Real-Time EEG Analysis for Assessing Flow in Games
Exploiting Real-Time EEG Analysis for Assessing Flow in Games
复制标题
利用实时脑电图分析来评估游戏中的流程
DOI:
10.1109/icalt.2012.144
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发表时间:
2012
期刊:
影响因子:
--
通讯作者:
Flavio Ansovini
中科院分区:
文献类型:
--
作者:
A. Plotnikov;N. Stakheika;A. D. Gloria;Carlotta Schatten;F. Bellotti;Riccardo Berta;C. Fiorini;Flavio Ansovini
Ability of adapting to different users is considered key to maximize the impact and effectiveness of Serious Games (SGs). Advances in neurosciences are making it possible to continuously monitor the player status. This paper reports the research work on the monitoring of the player flow status with a simple (4 electrode) commercial electroencephalogram (EEG). In particular, we focus on three consequential research questions: is it possible to statistically distinguish a flow from a boredom condition? For which wavelengths? Can different levels of boredom and flow be identified? Results - even if limited because of the small size of the test, are promising and enable further research. Statistically significant differences could be observed for brainwaves under various conditions. A machine learning classifier (SVM) was successful in the 2-level distinction case, in particular with personalized training.