A framework for non-realistic projections
A framework for non-realistic projections
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发表时间:
1998
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通讯作者:
J. Levene
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作者:
J. Levene
Over the last thirty years, most research e orts in computer graphics have been directed towards producing photorealistic images. Photorealism, however, exhibits some very real shortcomings in practical and artistic settings. Non-photorealistic renderers (NPRs) o er new solutions by abandoning the accurate modeling of optics in order to achieve more expressive results. Previous NPR systems have focused on simulating traditional media by displaying geometric results in a non-realistic fashion. By abandoning photorealism, however, NPR systems also have the option of performing projection, in addition to lighting and visibility resolution, non-realistically. Projection techniques are particularly useful as a means of controlling how information is presented to a viewer, expressing the various ways in which the shape of objects, and the spatial relations between them, can be represented in pictures. We describe a framework for interactively computing non-realistic projections from 3D world space to 2D screen space. The framework provides a means of (1) using curved projection surfaces; (2) controlling the degree to which orthogonals converge to or diverge from a vanishing point in the image; (3) controlling the behavior of orthogonals as they converge or diverge; and (4) projecting di erent objects independently and compositing their images together. We demonstrate our approach with a variety of expressive projections applied to complex models. Thesis Supervisor: Julie Dorsey Title: Associate Professor