Exposing American Undergraduates to Monozukuri and Other Key Principles in Japanese Culture, Design, Technology and Robotics

Exposing American Undergraduates to Monozukuri and Other Key Principles in Japanese Culture, Design, Technology and Robotics
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让美国本科生了解日本文化、设计、技术和机器人领域的“制造”和其他关键原理

DOI:
10.1007/978-3-319-40548-3_1
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发表时间:
2016
期刊:
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影响因子:
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通讯作者:
Hiroko Chiba
Hiroko Chiba
中科院分区:
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文献类型:
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作者:
Dave A. Berque;Hiroko Chiba

文献摘要

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接触不同的文化和相关的设计原则有可能以积极的方式影响设计师。然而,尽管跨文化经验有可能影响设计师,但美国本科文科院校通常不会将这些主题作为标准计算机科学课程的一部分或作为其普通教育要求的一部分。我们提出了一个案例研究,在美国文理学院的本科生接触日本的文化,技术和设计,通过沉浸式的为期三周的课程,其中包括在日本学习两周。通过这门跨文化课程,学生学习日本文化,技术和设计,重点是这三个领域相互关联的方式。
Exposure to varied cultures and related design principles has the potential to impact designers in a positive way. However, despite the potential for cross-cultural experiences to influence designers, American undergraduate liberal arts colleges do not typically include these topics as part of the standard computer science curriculum or as part of their general education requirements. We present a case study in exposing undergraduate students at an American liberal arts college to Japanese culture, technology and design through an immersive three-week course that includes two weeks of study in Japan. Through this cross-cultural course, students learn about Japanese culture, technology and design with an emphasis on the way these three areas are interrelated.