Active Learning is About More Than Hands-On: A Mixed-Reality AI System to Support STEM Education
Active Learning is About More Than Hands-On: A Mixed-Reality AI System to Support STEM Education
复制标题
主动学习不仅仅是动手:支持 STEM 教育的混合现实人工智能系统
DOI:
10.1007/s40593-020-00194-3
复制
发表时间:
2020
影响因子:
4.9
通讯作者:
Koedinger, Kenneth R.
中科院分区:
文献类型:
--
作者:
Yannier, Nesra;Hudson, Scott E.;Koedinger, Kenneth R.
Along with substantial consensus around the power of active learning, comes some lack of precision in what its essential ingredients are. New educational technologies offer vehicles for systematically exploring benefits of alternative techniques for supporting active learning. We introduce a new genre of Intelligent Science Station technology that uses Artificial Intelligence (AI) to support children in learning science by doing science in the real world. We use this system in a randomized controlled trial that investigates whether active learning is best when it is implemented as guided deliberate practice, as constructive “hands-on” activity, or as a combination of both. Automated, reactive guidance is made possible by a specialized AI computer vision algorithm we developed to track what children are doing in the physical environment as they do experiments and discoveries with physical objects. The results support deliberate practice and indicate that having some guided discovery based on effective learning mechanism such as self-explanation, contrasting cases and personalized interactive feedback produces more robust learning compared to exploratory construction alone. Children learning through guided discovery achieve greater understanding of the scientific principles than children learning through hands-on construction alone (4 times more pre-to-post test improvement). Importantly, a combined guided discovery and hands-on construction condition leads to better learning of the very hands-on construction skills that are the sole focus of the hands-on constructive learning condition (>10 times more pre-to-post improvement). These results suggest ways to achieve powerful active learning of science and engineering that go beyond the widespread temptation to equate hands-on activity with effective learning.
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DOI:
--
发表时间:
2008
期刊:
2008 IEEE International Symposium on Parallel and Distributed Processing with Applications
影响因子:
--
作者:
Feng Wang;Xiangshi Ren;Z. Liu
通讯作者:
Z. Liu
影响因子:
3.6
作者:
Duvivier RJ;van Dalen J;Muijtjens AM;Moulaert VR;van der Vleuten CP;Scherpbier AJ
通讯作者:
Scherpbier AJ
DOI:
--
发表时间:
2008
期刊:
影响因子:
--
作者:
M. Çakır
通讯作者:
M. Çakır
影响因子:
4.2
作者:
Hattie, John A C;Donoghue, Gregory M
通讯作者:
Donoghue, Gregory M
DOI:
10.1145/258549.258797
发表时间:
1997-03
期刊:
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
影响因子:
--
作者:
James C. Lester;S. Converse;Susan H. Kahler;S. T. Barlow;Brian A. Stone;Ravinder S. Bhogal
通讯作者:
James C. Lester;S. Converse;Susan H. Kahler;S. T. Barlow;Brian A. Stone;Ravinder S. Bhogal