Overview of Instructional Techniques to Facilitate Learning and Motivation of Serious Games
Overview of Instructional Techniques to Facilitate Learning and Motivation of Serious Games
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促进严肃游戏学习和动机的教学技术概述
DOI:
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发表时间:
2017
期刊:
影响因子:
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通讯作者:
H. Oostendorp
中科院分区:
文献类型:
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作者:
P. Wouters;H. Oostendorp
Computer games that are used for the purpose of learning, training, and instruction are often referred to as serious games. The last decade shows a huge increase in empirical studies investigating the learning effectiveness and motivational appeal of serious games. Recent meta-analyses show that serious games are effective compared to traditional instruction but that the effectiveness can be improved. This chapter explores which specific instructional techniques can further improve learning and increase motivation. We define instructional techniques as any adaptation of a feature of the game itself or in the context of the game that influences the selection of relevant information, the organization, and integration of that information and/or the intrinsic motivation of the player. The starting point is a meta-analysis conducted in 2013 that is updated and extended. The meta-analysis has a value-added approach and shows which game features can improve learning and/or increase motivation. The interpretation of the results will yield nine proven effective or promising instructional techniques in terms of learning and/or motivation. This set of nine techniques—content integration, context integration, assessment and adaptivity, level of realism, narration-based techniques, feedback, self-explanation and reflection, collaboration and competition, and modeling—form the basis of this volume, which is closed by a reflection chapter.