Effects of Bend Gesture Training on Learnability and Memorability in a Mobile Game
Effects of Bend Gesture Training on Learnability and Memorability in a Mobile Game
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弯曲手势训练对手机游戏易学性和记忆性的影响
DOI:
10.1145/3132272.3134142
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发表时间:
2017
期刊:
影响因子:
--
通讯作者:
Audrey Girouard
中科院分区:
文献类型:
--
作者:
Elias Fares;Victor Cheung;Audrey Girouard
Bend gestures can be used as a form of Around Device Interaction to address usability issues in touchscreen mobile devices. Yet, it is unclear whether bend gestures can be easily learned and memorized as control schema for games. To answer this, we built a novel deformable smartphone case that detects bend gestures at its corners and sides, and created PaperNinja, a mobile game that uses bends as input. We conducted a study comparing the effect of three pre-game training levels on learnability and memorability: no training, training of the bend gestures only, and training of both the bend gestures and their in-game action mapping. We found that including gesture-mapping positively impacted the initial learning (faster completion time and fewer gestures performed), but had a similar outcome as no training on memorability, while the gestures-without-mapping led to a negative outcome. Our findings suggest that players can learn bend gestures by discovery and training is not essential.