ABIMS - auditory bewildered interaction measurement system

ABIMS - auditory bewildered interaction measurement system
复制标题

ABIMS-- 听觉困惑交互测量系统

DOI:
--
复制
发表时间:
2015
期刊:
Interspeech
影响因子:
--
通讯作者:
Daniel Duran
Daniel Duran
中科院分区:
--
文献类型:
--
作者:
Lisa Lange;Bartholomäus Pfeiffer;Daniel Duran

文献摘要

被引文献

相似文献

我们提出了一种新的计算机游戏为基础的框架语音感知实验。我们采用第一人称射击游戏的游戏环境,玩家在不同的虚拟环境中与动画生物互动并做出反应。每当玩家遇到这样的动画生物时,就会播放声音刺激,生物会根据刺激的类型改变颜色。在整个游戏中,颜色越来越难以区分,直到两种生物类型(对应于两种刺激类型)的颜色几乎相同。数据可以以各种方式收集,而不需要特定的额外测试。进行了第一次试点研究,其中游戏受到了受试者的好评,并已经突出了这种调查框架的潜力。
We present a novel computer game-based framework for phonetic perception experiments. We employ the game environment of a first-person shooter game where players interact with and respond to animated creatures in different virtual environments. Whenever the player encounters such an animated creature, a sound stimulus is played and the creature changes its color depending on the type of stimulus. Throughout the game, colors are getting harder to distinguish until the two creature types (corresponding to two stimulus types) are virtually identical in color. Data can be collected in various ways and without the need for specific additional tests. A first pilot study was conducted in which the game was well received by the subjects and which already highlights the potential of this investigative framework.