A practical workflow for making anatomical atlases for biological research.

A practical workflow for making anatomical atlases for biological research.
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为生物学研究制作解剖图谱的实用工作流程。

DOI:
10.1109/mcg.2012.64
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发表时间:
2012
影响因子:
1.8
通讯作者:
Hansen,Charles
Hansen,Charles
中科院分区:
计算机科学4区
文献类型:
--
作者:
Wan,Yong;Lewis,AKelsey;Colasanto,Mary;vanLangeveld,Mark;Kardon,Gabrielle;Hansen,Charles

文献摘要

相似文献

The anatomical atlas has been at the intersection of science and art for centuries. These atlases are essential to biological research, but high-quality atlases are often scarce. Recent advances in imaging technology have made high-quality 3D atlases possible. However, until now there has been a lack of practical workflows using standard tools to generate atlases from images of biological samples. With certain adaptations, CG artists' workflow and tools, traditionally used in the film industry, are practical for building high-quality biological atlases. Researchers have developed a workflow for generating a 3D anatomical atlas using accessible artists' tools. They used this workflow to build a mouse limb atlas for studying the musculoskeletal system's development. This research aims to raise the awareness of using artists' tools in scientific research and promote interdisciplinary collaborations between artists and scientists. This video (http://youtu.be/g61C-nia9ms) demonstrates a workflow for creating an anatomical atlas.