Skeleton Based Parametric Solid Models: Ball B-Spline Curves

Skeleton Based Parametric Solid Models: Ball B-Spline Curves
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DOI:
10.1109/cadcg.2007.4407920
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发表时间:
2007
期刊:
2007 10th IEEE International Conference on Computer-Aided Design and Computer Graphics
影响因子:
--
通讯作者:
Zhongke Wu;S. H. Soon;Mingquan Zhou
Zhongke Wu;S. H. Soon;Mingquan Zhou
中科院分区:
其他
文献类型:
--
作者:
Zhongke Wu;S. H. Soon;Mingquan Zhou

文献摘要

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本文提出了一种基于骨架的参数化实体模型-- Ball B样条曲线(BBSC)。研究了它们的基本性质、算法和建模方法。BBSC直接以B-Spline函数形式定义对象(不是过程方法,如扫掠),使用控制球代替B-Spline曲线中的控制点。BBSC不仅描述了三维实体中的每一个点,而且直接以B样条的形式给出了它的中心曲线。因此,该表示方法在建模、操作和变形方面更加灵活。
This paper proposes a parametric solid representation of freeform tubular objects - Ball B-Spline Curves (BBSCs), which are skeleton based parametric solid model. Their fundamental properties, algorithms and modeling methods are investigated. BBSC directly defines objects in B-Spline function form (not a procedure method, like sweeping), that uses control ball instead of control point in B-Spline curve. BBSC describes not only every point inside 3D solid objects, but also provides its center curve in B-Spline form directly. So the representation is more flexible for modeling, manipulation and deformation.