Decision-Theoretic Planning Under Anonymity in Agent Populations

Decision-Theoretic Planning Under Anonymity in Agent Populations
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代理群体中匿名决策理论规划

DOI:
10.1613/jair.5449
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发表时间:
2017-08
影响因子:
5
通讯作者:
Prashant Doshi
Prashant Doshi
中科院分区:
计算机科学3区
文献类型:
--
作者:
Ekhlas Sonu;Yingke Chen;Prashant Doshi

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我们研究的问题,自利规划的不确定性下的设置共享超过一千个其他代理人,其中每个计划在自己的个人水平。我们将如此大量的代理人称为代理人群体。采用交互式部分可观测马尔可夫决策过程(I-POMDP)的决策理论形式化方法对Agent的自利规划进行建模。这篇文章的第一个贡献是一个方法,大大扩展有限嵌套的I-POMDP某些代理人口的第一次。我们的方法利用了两种类型的结构,这是经常表现出的代理人口-匿名性和上下文特定的独立性。我们提出了一种称为多代理I-POMDP的变体,该变体对这两种类型的结构进行建模,以便在多代理设置中的不确定性下有效地进行计划。特别是,在多代理I-POMDP的信念更新和解决方案的复杂性是多项式的代理数量相比,指数增长的挑战,原来的框架。 虽然利用结构有助于减轻许多代理人的诅咒,但众所周知的历史诅咒困扰着I-POMDPs,继续挑战规划视野的可扩展性。这篇文章的第二个贡献是分支定界方案的应用,以减少搜索树的指数增长的前瞻。为此,我们引入了新的快速计算的上界和下界的精确值函数的多代理I-POMDP。这在不牺牲最优性的情况下加快了前瞻计算,并降低了内存和运行时间复杂度。第三个贡献是对三个新问题领域的方法进行了全面的实证评估--维持大型抗议活动的治安,控制忙碌十字路口的交通拥堵,以及改善流行的部落冲突多人游戏的AI。我们证明了精确的自利规划在这些大问题的可行性,我们的方法,加快规划是有效的。总而言之,这些贡献代表了一个原则性的和重大的进展,在现实世界的应用中移动不确定性下的自利规划。
We study the problem of self-interested planning under uncertainty in settings shared with more than a thousand other agents, each of which plans at its own individual level. We refer to such large numbers of agents as an agent population. The decision-theoretic formalism of interactive partially observable Markov decision process (I-POMDP) is used to model the agent's self-interested planning. The first contribution of this article is a method for drastically scaling the finitely-nested I-POMDP to certain agent populations for the first time. Our method exploits two types of structure that is often exhibited by agent populations -- anonymity and context-specific independence. We present a variant called the many-agent I-POMDP that models both these types of structure to plan efficiently under uncertainty in multiagent settings. In particular, the complexity of the belief update and solution in the many-agent I-POMDP is polynomial in the number of agents compared with the exponential growth that challenges the original framework. While exploiting structure helps mitigate the curse of many agents, the well-known curse of history that afflicts I-POMDPs continues to challenge scalability in terms of the planning horizon. The second contribution of this article is an application of the branch-and-bound scheme to reduce the exponential growth of the search tree for look ahead. For this, we introduce new fast-computing upper and lower bounds for the exact value function of the many-agent I-POMDP. This speeds up the look-ahead computations without trading off optimality, and reduces both memory and run time complexity. The third contribution is a comprehensive empirical evaluation of the methods on three new problems domains -- policing large protests, controlling traffic congestion at a busy intersection, and improving the AI for the popular Clash of Clans multiplayer game. We demonstrate the feasibility of exact self-interested planning in these large problems, and that our methods for speeding up the planning are effective. Altogether, these contributions represent a principled and significant advance toward moving self-interested planning under uncertainty to real-world applications.
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