Shuffle, Cut, and Learn: Crypto Go, a Card Game for Teaching Cryptography

Shuffle, Cut, and Learn: Crypto Go, a Card Game for Teaching Cryptography
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洗牌、剪切和学习:Crypto Go,一款用于教学密码学的纸牌游戏

DOI:
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发表时间:
2020
期刊:
影响因子:
2.4
通讯作者:
Álvaro Planet Palomino
Álvaro Planet Palomino
中科院分区:
数学3区
文献类型:
--
作者:
A. González;M. I. González Vasco;I. Cascos;Álvaro Planet Palomino

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密码学是信息安全的数学核心。它既是复杂计算问题的来源,也是允许将健全的安全模型形式化的精确语言。虽然网络安全的数学基础只能在专门课程(大专及以上)中进行,但在早期教育阶段促进数学在这一领域的作用是至关重要的。考虑到这一点,我们推出了Crypto Go,这是一款实体纸牌游戏,既可以用作传播工具,也可以用作教育工具。这款游戏是精心设计的,目的是为了娱乐和刺激玩家,同时促进他们对基本密码工具如何工作和互动的理解。为了对我们的设计进行初步评估,我们收集了一系列测试研讨会的数据,这些研讨会吸引了200多名来自不同年龄和教育背景的玩家。这一基础评估确实印证了Crypto Go显著提高了学生的学习动机,并对他们对这一领域的感知和理解产生了积极的影响。
Cryptography is the mathematical core of information security. It serves both as a source of hard computational problems and as precise language allowing for the formalization of sound security models. While dealing with the mathematical foundations of cybersecurity is only possible in specialized courses (tertiary level and beyond), it is essential to promote the role of mathematics in this field at early educational stages. With this in mind, we introduce Crypto Go, a physical card game that may be used both as a dissemination and as an educational tool. The game is carefully devised in order to entertain and stimulate players, while boosting their understanding on how basic cryptographic tools work and interplay. To get a preliminary assessment of our design, we collected data from a series of test workshops, which engaged over two hundred players from different ages and educational backgrounds. This basic evaluation indeed confirms that Crypto Go significantly improves students’ motivation and has a positive impact in their perception and understanding of the field.
好、坏、丑:网络物理系统博弈中安全决策的研究
DOI: 10.1109/tse.2017.2782813
发表时间: 2019
影响因子: 7.4
作者:
Frey S
通讯作者: Frey S