I'm Sensing in the Rain: Spatial Incongruity in Visual-Tactile Mid-Air Stimulation Can Elicit Ownership in VR Users

I'm Sensing in the Rain: Spatial Incongruity in Visual-Tactile Mid-Air Stimulation Can Elicit Ownership in VR Users
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我在雨中感知:视觉触觉空中刺激中的空间不协调可以激发 VR 用户的归属感

DOI:
10.1145/3290605.3300362
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发表时间:
2019
期刊:
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
影响因子:
--
通讯作者:
Marianna Obrist
Marianna Obrist
中科院分区:
--
文献类型:
--
作者:
D. Pittera;E. Gatti;Marianna Obrist

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各大虚拟现实(VR)公司正试图通过在他们的系统中实现触觉反馈(例如Oculus Touch)来增强在虚拟环境中的沉浸感。众所周知,触觉刺激增加了虚拟环境的真实感。此外,当用户不受佩戴任何附件(例如手套)的限制时,甚至可以创造更身临其境的体验。空中触觉技术提供了非接触式触觉反馈,并为创造这种身临其境的VR体验提供了潜力。然而,空中触觉的局限性之一在于需要徒手跟踪系统(例如Leap Motion)来向用户的手提供触觉反馈。这些跟踪系统不准确,限制了设计者提供空间精确触觉刺激的能力。在这里,我们研究了一种传达不协调的视觉-触觉刺激的替代方法,该方法可以用来创造一致的视觉-触觉体验的错觉,同时参与者在VR中体验橡胶手错觉现象。
Major virtual reality (VR) companies are trying to enhance the sense of immersion in virtual environments by implementing haptic feedback in their systems (e.g., Oculus Touch). It is known that tactile stimulation adds realism to a virtual environment. In addition, when users are not limited by wearing any attachments (e.g., gloves), it is even possible to create more immersive experiences. Mid-air haptic technology provides contactless haptic feedback and offers the potential for creating such immersive VR experiences. However, one of the limitations of mid-air haptics resides in the need for freehand tracking systems (e.g., Leap Motion) to deliver tactile feedback to the user's hand. These tracking systems are not accurate, limiting designers capability of delivering spatially precise tactile stimulation. Here, we investigated an alternative way to convey incongruent visual-tactile stimulation that can be used to create the illusion of a congruent visual-tactile experience, while participants experience the phenomenon of the rubber hand illusion in VR.
触摸无形:定位超声波触觉提示
DOI: 10.1109/whc.2015.7177740
发表时间: 2015
期刊: --
影响因子: --
作者:
Dong-Bach Vo
通讯作者: Dong-Bach Vo