Effect of bilingualism and computer video game experience on the Simon task

Effect of bilingualism and computer video game experience on the Simon task
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DOI:
10.1037/cjep2006008
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发表时间:
2006-03-01
影响因子:
1.3
通讯作者:
Bialystok, E
Bialystok, E
中科院分区:
心理学4区
文献类型:
--
作者:
Bialystok, E

文献摘要

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一组97名参与者,他们是单语或双语者,有大量的电脑视频游戏练习或没有完成两个西蒙任务。这些任务在两种条件下呈现,这些条件操纵每个试验块中所需的响应开关的数量。双语和视频游戏体验各自影响不同方面的表现:视频游戏玩家在大多数条件下都更快,包括不包括来自不相关位置的冲突的控制条件;双语者只有在需要最多控制注意力的条件下才能更快地解决来自位置和刺激的冲突。结果表明,潜在的经验,以修改性能和点微妙的处理差异,在不同版本的西蒙任务。
A group of 97 participants who were monolingual or bilingual and who had extensive practice playing computer video games or not completed two Simon tasks. The tasks were presented in two conditions that manipulated the number of response switches required in each block of trials. Bilingualism and video-game experience each influenced a different aspect of performance: Video-game players were faster in most conditions, including control conditions that did not include conflict from irrelevant position; bilinguals were faster only in a condition that required the most controlled attention to resolve conflict from the position and the stimulus. The results show the potential of experience to modify performance and point to Subtle processing differences in various versions of the Simon task.