Channeling End-User Creativity: Leveraging Live Streaming for Distributed Collaboration in Indie Game Development

Channeling End-User Creativity: Leveraging Live Streaming for Distributed Collaboration in Indie Game Development
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DOI:
10.1145/3555173
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发表时间:
2022-11
影响因子:
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通讯作者:
Lingyuan Li;Guo Freeman;Nathan J. Mcneese
Lingyuan Li;Guo Freeman;Nathan J. Mcneese
中科院分区:
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文献类型:
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作者:
Lingyuan Li;Guo Freeman;Nathan J. Mcneese

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本文以独立游戏开发(一个最终用户驱动的创意社区)为例,探讨了直播在分布式协作软件开发中的作用。我们对来自不同文化和国家的独立游戏开发者进行了27次深度采访,他们都曾以直播者或观众的身份参与过协作软件开发的直播。我们的研究结果表明,独立游戏开发者可以利用直播来支持他们创新传统游戏开发模式的努力,而不仅仅是学习和教授技术技能。我们还强调了独立开发者在这一过程中所面临的潜在挑战。因此,我们通过连接以前在协作软件开发和实时流上经常脱节的研究议程,为CSCW做出了独特的贡献。我们还提供了设计未来直播平台的潜在方向,以更好地支持新兴终端用户驱动的创意活动中的分布式协作。
This paper explores the role of live streaming in distributed collaborative software development using indie game development, an end-user driven creative community, as an example. We conducted 27 in-depth interviews with indie game developers from various cultures and countries, who had engaged in live streaming for collaborative software development either as a streamer or a viewer. Our findings show how live streaming can be used by indie game developers to support their endeavors to innovate the traditional game development model, which goes beyond just learning and teaching technical skills. We also highlight the potential challenges indie developers face in this process. We thus make unique contributions to CSCW by bridging the previously often disconnected research agendas on collaborative software development and live streaming. We also provide potential directions for designing future live streaming platforms to better support distributed collaboration in emerging end-user driven creative activities.