Violent Video Games and Physical Aggression: Evidence for a Selection Effect Among Adolescents

Violent Video Games and Physical Aggression: Evidence for a Selection Effect Among Adolescents
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DOI:
10.1037/ppm0000035
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发表时间:
2015-10-01
影响因子:
--
通讯作者:
Festl, Ruth
Festl, Ruth
中科院分区:
其他
文献类型:
--
作者:
Breuer, Johannes;Vogelgesang, Jens;Festl, Ruth

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调查攻击性与暴力电子游戏之间关系的纵向研究仍然很少。之前的大多数研究都集中在儿童或青少年身上,并且依赖于方便样本。本文提供了对 N = 276 名 14 至 21 岁视频游戏玩家进行的为期 1 年的纵向研究的数据,这些玩家是从德国游戏玩家的代表性样本中抽取的。我们测试了暴力游戏的使用是否预测身体攻击(即社会化假设)以及身体攻击是否预测随后使用暴力游戏(即选择假设)。结果支持 14 至 17 岁青少年群体的选择假设。对于年轻人(18-21 岁)群体,我们没有发现社会化和选择假设的证据。我们的研究结果表明,使用暴力视频游戏并不是身体攻击的重要预测因素,至少在青春期后期和成年早期是这样。我们发现各年龄段之间的差异表明,年龄在攻击性和暴力电子游戏的关系中发挥着重要作用,该领域的研究可以受益于更加个人主义的视角,该视角考虑了个体内的发展变化和玩家之间的个体差异。
Longitudinal studies investigating the relationship of aggression and violent video games are still scarce. Most of the previous studies focused on children or younger adolescents and relied on convenience samples. This paper presents data from a 1-year longitudinal study of N = 276 video game players aged 14 to 21 drawn from a representative sample of German gamers. We tested both whether the use of violent games predicts physical aggression (i.e., the socialization hypothesis) and whether physical aggression predicts the subsequent use of violent games (i.e., the selection hypothesis). The results support the selection hypotheses for the group of adolescents aged 14 to 17. For the group of young adults (18-21), we found no evidence for both the socialization and the selection hypothesis. Our findings suggest that the use of violent video games is not a substantial predictor of physical aggression, at least in the later phases of adolescence and early adulthood. The differences we found between the age groups show that age plays an important role in the relationship of aggression and violent video games and that research in this area can benefit from a more individualistic perspective that takes into account both intraindividual developmental change and interindividual differences between players.