Using Multiple Perspective Projections to Guide Visual Attention in Glyph-based Data Visualisations in VR
Using Multiple Perspective Projections to Guide Visual Attention in Glyph-based Data Visualisations in VR
复制标题
在 VR 中基于字形的数据可视化中使用多透视投影引导视觉注意力
DOI:
10.1145/3385956.3422096
复制
发表时间:
2020
期刊:
影响因子:
--
通讯作者:
Rainer Groh
中科院分区:
文献类型:
--
作者:
Richter;Robert;Tobias Günther;Rainer Groh
An important goal of glyph based data visualization is to detect anomalies in data sets or to manage complex search tasks by guiding the users attention to regions of interest. Previous studies suggest that the user’s attention is tied to regions where different perspective projections meet. We describe a method for perspective distortion of glyphs within a virtual scene, while the rest of the scene is projected according to the common model of the computer graphics camera. The result is a multi-perspective image that directs the user’s attention. The perspective distortion is only applied if the user focuses on an irrelevant area of the data visualization. As soon as the gaze moves towards the relevant glyph, the perspective distortion is gradually removed. Therefore we evaluate eye tracking data in our prototypical implementation.
DOI:
--
发表时间:
2018
期刊:
VisBIA@AVI
影响因子:
--
作者:
Mandy Keck;D. Kammer
通讯作者:
D. Kammer
DOI:
--
发表时间:
2012
期刊:
Comput. Stand. Interfaces
影响因子:
--
作者:
D. Kammer;Jan Wojdziak;Thomas Ebner;Ingmar S. Franke;Rainer Groh
通讯作者:
Rainer Groh