HoverBall: augmented sports with a flying ball

HoverBall: augmented sports with a flying ball
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HoverBall:带有飞行球的增强运动

DOI:
10.1145/2582051.2582064
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发表时间:
2014
期刊:
Proceedings of the 5th Augmented Human International Conference
影响因子:
--
通讯作者:
J. Rekimoto
J. Rekimoto
中科院分区:
--
文献类型:
--
作者:
Kei Nitta;Keita Higuchi;J. Rekimoto

文献摘要

被引文献

相似文献

球是最受欢迎的运动器材。为了玩球,某些物理方法或“词汇”,例如投掷、击打、旋转或踢,是通过反映球服从物理动力学的事实而发展起来的。这一特征构成了球类运动的基础;然而,我们认为这限制了此类运动的可能性。例如,对于小孩、老年人或身体残疾的人来说,球的速度可能相当快。在本文中,我们提出了一种基于四轴飞行器技术的飞球。该球能够悬停并根据运动或比赛的背景改变其位置和行为。通过这项技术,体育设计师可以重新编程球的物理动力学,并且可以引入新的球类运动词汇,例如悬停、反重力、接近或远程操纵,以扩展人们与球互动的方法。在本文中,我们将这一概念作为增强运动的方法引入,并介绍了我们最初的飞球系统,该系统由网格外壳组成,网格外壳包括微型四轴飞行器,并演示了与球的新运动互动。
Balls are the most popular equipment for sports. To play with balls, certain physical methods, or "vocabularies," such as throwing, hitting, spinning, or kicking have been developed by reflecting the fact that balls obey physical dynamics. This feature forms the foundation of ball-based sports; however, we consider that it limits the possibility of such sports. For instance, the speed of balls could be considerably fast for small children, senior people, or people with physical disabilities. In this paper, we propose a flying ball based on quadcopter technology. This ball has the ability hover and to change its location and behavior based on the context of the sport or game. With this technology, the physical dynamics of a ball can be re-programmed by sports designers, and new ball-playing vocabularies, such as hovering, anti-gravity, proximity, or remote manipulation, can be introduced to extend the method in which people interact with balls. In this paper, we introduce this concept as a method of augmenting sports, and present our initial flying ball system that consists of a grid shell that comprises a micro quadcopter, and demonstrates new sports interactions with the ball.