Motivations for play in online games
Motivations for play in online games
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DOI:
10.1089/cpb.2006.9.772
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发表时间:
2006-12-01
期刊:
影响因子:
--
通讯作者:
Yee, Nick
中科院分区:
文献类型:
--
作者:
Yee, Nick
An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age, gender, usage patterns, and in-game behaviors. In the current study, a factor analytic approach was used to create an empirical model of player motivations. The analysis revealed 10 motivation subcomponents that grouped into three overarching components (achievement, social, and immersion). Relationships between motivations and demographic variables (age, gender, and usage patterns) are also presented.