The Good Behavior Game

The Good Behavior Game
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DOI:
10.1007/978-3-319-44124-5_20
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发表时间:
2017-01-01
期刊:
PREVENTING CRIME AND VIOLENCE
影响因子:
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通讯作者:
Wiskow, Katie M.
Wiskow, Katie M.
中科院分区:
其他
文献类型:
--
作者:
Donaldson, Jeanne M.;Wiskow, Katie M.

文献摘要

被引文献

相似文献

良好行为游戏(GBG)是一种课堂行为管理策略,起源于应用行为分析领域,已被证明不仅可以减少破坏性的课堂行为,还可以防止青少年出现更严重的问题(例如,开始吸烟,攻击性行为)。在本章中,我们讨论了GBG的起源和概念基础,回顾了证明其直接和长期影响的研究,描述了GBG被修改并与其他干预措施相结合的各种方式,并提供了实施GBG的最佳实践指南。
The Good Behavior Game (GBG) is a classroom behavior management strategy with origins in the field of applied behavior analysis that has been shown to not only reduce disruptive classroom behavior but also prevent more serious problems in adolescence (e.g., initiation of smoking, aggressive behavior). In this chapter, we discuss the origins and conceptual foundation of the GBG, review research demonstrating its immediate and long-term effects, describe various ways in which the GBG has been modified and combined with other interventions, and provide best practice guidelines on implementing the GBG.