Feedback of Flying Disc Throw with Kinect and its Evaluation

Feedback of Flying Disc Throw with Kinect and its Evaluation
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Kinect飞盘投掷反馈及其评价

DOI:
10.1016/j.procs.2013.09.174
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发表时间:
2013
期刊:
Procedia Computer Science
影响因子:
--
通讯作者:
Yasuhisa Tamura
Yasuhisa Tamura
中科院分区:
--
文献类型:
--
作者:
Takeshi Shima;Koji Yamaoka;Masataka Uehara;Yasuhisa Tamura

文献摘要

相似文献

本文提出了一种使用 Kinect 设备的飞盘学习者三维运动捕捉和反馈系统。与传统的3D动作捕捉系统相比,Kinect具有成本优势、系统开发和操作简单等优点。提议系统捕捉学习者的身体动作,从多个方面检查他们在运动前/运动/运动后的骨骼位置,并显示反馈信息以改进他们的动作。飞盘新手要训练手臂动作保持稳定高度,扭动腰部,并根据腰部角度伸展肘部。对照实验结果表明,该提议系统对于初学者提高动作水平是有效的。
This paper proposes a three-dimensional motion capture and feedback system for flying disc learners with use of Kinect device. Compared with conventional 3-D motion capture systems, Kinect has advantages of cost merit, easy system development and operation. The proposing system captures learners’ body movement, checks their skeleton positions in pre-motion/motion/post-motion in several aspects, and displays feedback messages to improve their motions. A novice learner of flying disc is trained to keep arm movement in steady height, to twist the waist, and to stretch the elbow according to the waist angle. A result of controlled experiment shows that the proposing system is effective for beginners to improve their movements.