A model for integrating human computing into commercial video games

A model for integrating human computing into commercial video games
复制标题

将人类计算集成到商业视频游戏中的模型

DOI:
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发表时间:
2018
期刊:
International Conference on Serious Games and Applications for Health
影响因子:
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通讯作者:
Myque Ouellette
Myque Ouellette
中科院分区:
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文献类型:
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作者:
Corey Clark;Ira Greenberg;Myque Ouellette

文献摘要

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人类计算(HC)是一种成功的众包科学研究方法。尽管成功了,但许多HC项目都在努力扩大用户群并创造持续的用户参与度。相比之下,商业视频游戏行业总体上非常成功地鼓励用户花费大量时间和资源来玩很长一段时间,使用诸如游戏循环之类的技术来在许多层面上吸引玩家。当将科学研究整合到视频游戏中时,理想情况下,HC活动自然适合游戏循环和整体游戏主题,游戏开发人员最适合完成这些任务。作者提出了一个新的HC到视频游戏(HCtVG)模型和相关的框架,它提供了一个共同的手段,连接HC研究和视频游戏开发商。HCtVG模型包括两个主要阶段:由研究人员完成的解构和分析(DA),以及由游戏开发人员完成的游戏集成(GI)。在DA过程中,研究人员将他们的研究解构为一个5步分析结构(5SAS),包括建议,筛选,处理,选择和退出步骤。5SAS允许游戏开发者执行GI阶段,使用提供的指南将HC活动集成到游戏和主题中。这种结构允许科学家专注于他们的领域专业知识,同时利用游戏开发社区的技能来设计他们的视频游戏集成。为了证明HCtVG模型,作者将DA阶段应用于HC项目,寻求发现多药耐药癌症研究的化疗联合用药特性,并使用GI阶段设计HC活动并将其整合到流行的游戏Minecraft中。
Human Computing (HC) is a successful approach to crowdsourcing scientific research. Despite its success, many HC projects struggle to expand their user base and create sustained user engagement. In contrast, the commercial video game industry overall is very successful at encouraging users to spend significant time and resources to play over extended stretches of time, using techniques such as gameplay loops to engage players on many levels. When integrating scientific research into a video game, ideally the HC activities fit naturally within the gameplay loops and overall game themes, which game developers are best suited to accomplish. The authors propose a new HC to Video Games (HCtVG) model and associated framework, which provides a common means to connect HC research and video game developers. The HCtVG model comprises two major phases: Deconstruction and Analysis (DA) done by the researchers, and Game Integration (GI) completed by the game developers. During the DA, researchers deconstruct their research into a 5-Step Analysis Structure (5SAS) consisting of Suggest, Validate, Process, Select, and Exit steps. The 5SAS allows game developers to perform the GI phase, using the guidelines provided to integrate the HC activity into the gameplay and theme. This structure allows scientists to focus on their domain expertise while leveraging the skills of the game development community to design their video game integration. To demonstrate the HCtVG model, the authors apply the DA phase to an HC project seeking the discovery of chemotherapeutic co-medication properties for multi-drug resistant cancer research, and use the GI phase to design and integrate the HC activity into the popular game Minecraft.