The Complexity of Nash Equilibria in Stochastic Multiplayer Games
The Complexity of Nash Equilibria in Stochastic Multiplayer Games
复制标题
随机多人博弈中纳什均衡的复杂性
DOI:
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发表时间:
2011
期刊:
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通讯作者:
D. Wojtczak
中科院分区:
文献类型:
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作者:
M. Ummels;D. Wojtczak
textabstractWe analyse the computational complexity of finding Nash equilibria in stochastic multiplayer games with $\omega$-regular objectives. We show that restricting the search space to equilibria whose payoffs fall into a certain interval may lead to undecidability. In particular, we prove that the following problem is undecidable: Given a game~$\mathcal{G}$, does there exist a pure-strategy Nash equilibrium of~$\mathcal{G}$ where player 0 wins with probability~$1$. Moreover, this problem remains undecidable if it is restricted to strategies with (unbounded) finite memory. However, if randomised strategies are allowed, decidability remains an open problem; we can only prove NP-hardness in this case. One way to obtain a provably decidable variant of the problem is to restrict the strategies to be positional or stationary. For the complexity of these two problems, we obtain a common lower bound of NP and upper bounds of NP and PSPACE respectively. Finally, we single out a special case of the general problem that, in many cases, admits an efficient solution. In particular, we prove that deciding the existence of an equilibrium in which each player either wins or loses with probability~$1$ can be done in polynomial time for games where, for instance, the objective of each player is given by a parity condition with a bounded number of priorities.