Eye height scaling of absolute size in immersive and nonimmersive displays.
Eye height scaling of absolute size in immersive and nonimmersive displays.
复制标题
沉浸式和非沉浸式显示器中绝对尺寸的眼高缩放。
DOI:
10.1037//0096-1523.26.2.582
复制
发表时间:
2000
期刊:
影响因子:
--
通讯作者:
Williams,GC
中科院分区:
文献类型:
--
作者:
Dixon,MW;Wraga,M;Proffitt,DR;Williams,GC
Eye-height (EH) scaling of absolute height was investigated in three experiments. In Experiment 1, standing observers viewed cubes in an immersive virtual environment. Observers' center of projection was placed at actual EH and at 0.7 times actual EH. Observers' size judgments revealed that the EH manipulation was 76.8% effective. In Experiment 2, seated observers viewed the same cubes on an interactive desktop display; however, no effect of EH was found in response to the simulated EH manipulation. Experiment 3 tested standing observers in the immersive environment with the field of view reduced to match that of the desktop. Comparable to Experiment 1, the effect of EH was 77%. These results suggest that EH scaling is not generally used when people view an interactive desktop display because the altitude of the center of projection is indeterminate. EH scaling is spontaneously evoked, however, in immersive environments.