Understanding mass participatory pervasive computing systems for environmental campaigns

Understanding mass participatory pervasive computing systems for environmental campaigns
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DOI:
10.1007/s00779-013-0756-x
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发表时间:
2014-10-01
影响因子:
--
通讯作者:
Fraser, Danae Stanton
Fraser, Danae Stanton
中科院分区:
计算机科学3区
文献类型:
--
作者:
Chamberlain, Alan;Paxton, Mark;Fraser, Danae Stanton

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Participate是工业界和学术界之间为期3年的合作,旨在探索如何将移动的、网络和广播技术联合收割机结合起来,以开展环保活动。在一系列试点项目中,学校使用移动的传感器加强科学学习;生态景点的游客使用移动的手机访问和生成位置媒体;公众玩移动的手机游戏,挑战他们的环境行为。其中的关键要素被带入了一项综合试验,参与者被分配了一系列环境任务,作为通过移动的、广播和网络平台提供的总体叙述的一部分。这些经验使用三层结构的运动,利用专家,当地团体和公众,谁通过有趣的特点和社交网络相结合的参与。
Participate was a 3-year collaboration between industry and academia to explore how mobile, Web and broadcast technologies could combine to deliver environmental campaigns. In a series of pilot projects, schools used mobile sensors to enhance science learning; visitors to an ecological attraction employed mobile phones to access and generate locative media; and the public played a mobile phone game that challenged their environmental behaviours. Key elements of these were carried forward into an integrated trial in which participants were assigned a series of environmental missions as part of an overarching narrative that was delivered across mobile, broadcast and Web platforms. These experiences use a three-layered structure for campaigns that draw on experts, local groups and the general public, who engage through a combination of playful characterisation and social networking.