Implementations of a Parallel Algorithm for Computing Euclidean Distance Map in Multicore Processors and GPUs
Implementations of a Parallel Algorithm for Computing Euclidean Distance Map in Multicore Processors and GPUs
复制标题
计算欧氏距离图的并行算法在多核处理器和 GPU 上的实现
DOI:
10.15803/ijnc.1.2_260
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发表时间:
2011
期刊:
影响因子:
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通讯作者:
K. Nakano
中科院分区:
文献类型:
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作者:
Duhu Man;K. Uda;Hironobu Ueyama;Yasuaki Ito;K. Nakano
Given a 2-D binary image of size nA—n, Euclidean Distance Map (EDM) is a 2-D array of the same size such that each element is storing the Euclidean distance to the nearest black pixel. It is known that a sequential algorithm can compute the EDM in O(n2) and thus this algorithm is optimal. Also, work-time optimal parallel algorithms for shared memory model have been presented. However, the presented parallel algorithms are too complicated to implement in existing shared memory parallel machines. The main contribution of this paper is to develop a simple parallel algorithm for the EDM and implement it in two different parallel platforms: multicore processors and Graphics Processing Units (GPUs). We have implemented our parallel algorithm in a Linux server with four Intel hexad-core processors (Intel Xeon X7460 2.66GHz). We have also implemented it in the following two modern GPU systems, Tesla C1060 and GTX 480, respectively. The experimental results have shown that, for an input binary image with size of 9216A—9216, our implementation in the multicore system achieves a speedup factor of 18 over the performance of a sequential algorithm using a single processor in the same system. Meanwhile, for the same input binary image, our implementation on the GPU achieves a speedup factor of 26 over the sequential algorithm implementation.