Collaborative Online Learning with VR Video: Roles of Collaborative Tools and Shared Video Control

Collaborative Online Learning with VR Video: Roles of Collaborative Tools and Shared Video Control
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DOI:
10.1145/3544548.3581395
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发表时间:
2023-04
期刊:
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
影响因子:
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通讯作者:
Qiao Jin;Yu Liu;Ruixuan Sun;Chen Chen-Chen;Puqi Zhou;Bo Han;Feng Qian;S. Yarosh
Qiao Jin;Yu Liu;Ruixuan Sun;Chen Chen-Chen;Puqi Zhou;Bo Han;Feng Qian;S. Yarosh
中科院分区:
其他
文献类型:
--
作者:
Qiao Jin;Yu Liu;Ruixuan Sun;Chen Chen-Chen;Puqi Zhou;Bo Han;Feng Qian;S. Yarosh

文献摘要

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虚拟现实 (VR) 通过提供身临其境的协作环境,具有显着的教育潜力。作为在 VR 中提供真实环境的另一种经济高效的方式,在沉浸式 VR 中使用 360 度视频(VR 视频)受到了更多关注。尽管许多研究报告了 VR 视频的积极学习体验,但对于协作学习在 VR 视频观看系统上的表现却知之甚少。在本研究中,我们基于群组视频控制方式实现了两种协作 VR 视频观看模式,即同步或共享(同步模式)和非同步或单独(非同步模式)视频控制,而不是传统的 VR 视频观看设置(基本模式)。我们在实验室模拟的远程学习环境中进行了一项受试者内研究(N = 54)。我们的结果表明,协作 VR 视频模式(同步和非同步模式)可改善用户的学习体验和协作质量,尤其是共享视频控制。我们的研究结果为在线学习环境中设计和使用协作 VR 视频工具提供了方向。
Virtual Reality (VR) has a noteworthy educational potential by providing immersive and collaborative environments. As an alternative but cost-effective way of delivering realistic environments in VR, using 360-degree videos in immersive VR (VR videos) received more attention. Although many studies reported positive learning experiences with VR videos, little is known about how collaborative learning performs on VR video viewing systems. In this study, we implemented two collaborative VR video viewing modes based on the way of group video control, synchronized or shared (Sync mode) and non-synchronized or individual (Non-sync mode) video control, against a conventional VR video viewing setting (Basic mode). We conducted a within-subject study (N = 54) in a lab-simulated remote learning environment. Our results show that collaborative VR video modes (Sync and Non-sync mode) improve users’ learning experiences and collaboration quality, especially with shared video control. Our findings provide directions for designing and employing collaborative VR video tools in online learning environments.