Asymptotic Properties of Minimax Trees and Game-Searching Procedures
Asymptotic Properties of Minimax Trees and Game-Searching Procedures
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DOI:
10.1145/3501714.3501723
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发表时间:
1980-09
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影响因子:
--
通讯作者:
J. Pearl
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文献类型:
--
作者:
J. Pearl
Abstract The model most frequently used for evaluating the behavior of game-searching methods consists of a uniform tree of height h and a branching degree d, where the terminal positions are assigned random, independent and identically distributed values. This paper highlights some curious properties of such trees when h is very large and examines their implications on the complexity of various game-searching methods. If the terminal positions are assigned a WIN-LOSS status with the probabilities P0 and 1 − P0, respectively, then the root node is almost a sure MIN or a sure LOSS, depending on whether P0 is higher or lower than some fixed-point probability P∗(d) . When the terminal positions are assigned continuous real values, the minimax value of the root node converges rapidly to a unique predetermined value v∗ , which is the (1 − P∗)- fractile of the terminal distribution. Exploiting these properties we show that a game with WIN-LOSS terminals can be solved by examining, on the average, O [(d) h 2 ] terminal positions if positions if P 0 ≠ P∗ and O [( P∗ (1 − P∗) ) h ] positions if P 0 = P∗ , the former performance being optimal for all search algorithms. We further show that a game with continuous terminal values can be evaluated by examining an average of O [( P∗ (1 − P∗) ) h ] positions, and that this is a lower bound for all directional algorithms. Games with discrete terminal values can, in almost all cases, be evaluated by examining an average of O [(d) h 2 ] terminal positions. This performance is optimal and is also achieved by the ALPHA-BETA procedure.